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Supreme commander forged alliance experimental units
Supreme commander forged alliance experimental units











The UEF has three air experimentals the experimental transport, AC-1000 Terror, and the Airfortress Mobile Air Factory. Most players will not even bother trying to approach it with anything short of experimentals or air units. The Jackhammer is a better option for engaging large armies of standard units than the King Kriptor.

supreme commander forged alliance experimental units

It has an absurd amount of health and a huge area-of-effect for its cannon. The Jackhammer is a high-damage deployable cannon. The King Kriptor also has lower health than the Cybranasaurus Rex and the Universal Colossus. The King Kriptor is thus best for engaging units with high health levels and structures. The King Kriptor suffers from overkill when attacking units with low health, unlike the Universal Colossus, and the Cybranasaurus Rex. Aside from that, it is inferior to the Aeon and Cybran major experimentals when engaging standard units. It has one advantage over the Universal Colossus and the Cybranasaurus Rex in its ability to bring all of its guns to bear on the enemy while retreating. The King Kriptor is best described as a large walking GUNS bot. The UEF has two major experimentals from which to choose from (if you have Infinite War), the King Kriptor and the Jackhammer. With five tri-barreled gauss cannons and exceptionally long range, most armies are torn to pieces before coming close enough to fire a shot.

supreme commander forged alliance experimental units

The Fatboy II is the first land experimental unlocked by UEF players and is the best minor experimental in the game, better than the Megalith and the Urchinow. The Battleship, once unlocked, is another excellent anti-ship and anti-building unit and is superior to its Cybran counterpart, especially once Double Barrels is researched. These tactical missiles have a long range and do high damage, allowing UEF players to quickly destroy enemy buildings from afar. It has excellent anti-air capabilities that only a late-game air player will be able to counter as well as an on-board tactical missile system. The Mastodon Cruiser is the second ship that the UEF start with. Strictly an anti-ship unit, the submarine is a cheap unit that is quick to produce. The UEF will always beat a Cybran player in naval combat due the submarine. The UEF gunship’s advantage thus, like most of the UEF’s units, lies in its ability to be deployed in large numbers. They do not gain any significant defensive upgrades like the Aeon, nor any decent attack upgrades like the Cybran. UEF gunships, even when fully upgraded, are the worst vehicle in their class. The Eagle Eye is also the only bomber with the ability to add torpedoes to its arsenal (which is located immediately after the clusterbombs).

supreme commander forged alliance experimental units

Supreme commander forged alliance experimental units upgrade#

UEF bombers are graced with a clusterbomb upgrade that decimates land armies and buildings with low hitpoints that significantly increases the area of effect and damage of their bombs. This is further compounded by research that results in a 10% cost decrease and a fifteen percent build time reduction for the aircraft. While this means it is more difficult to transition from shooting air units to shooting ground units, the fact that the fighters are cheaper and quicker to make than Aeon and Cybran fighter-bombers means that the UEF will always gain air superiority in an even fight. The UEF is the only faction that has a dedicated fighter and bomber. In a stand up fight, Titans will lose to tanks - the only advantage that assault bots have is their speed, and even that advantage is nullified in the DLC by the Afterburners upgrade. Two, the more important reason, is that the Rockhead is simply a better unit.

supreme commander forged alliance experimental units

One, the Titan is a dead-end in the research tree (unless you have the Infinite War Battlepack, in which case you can research afterburners). The UEF has the ability to build Titan assault bots, however, most players choose not to for two reasons. Fortunately (for the other factions), this upgrade is far back in the tree and takes 24 research points to unlock (in the Infinite War DLC). The Rockhead is not the only unit in the UEF arsenal that has land and air attacks through research - the Titan, Meteor, and Demolisher are also affected by this upgrade. With two health upgrades, two attack upgrades, shields, training, and the ability to engage air units with deadly effect, only experimentals stand a chance of taking a Rockhead down in a one-on-one (mass) fight. When fully upgraded, it is arguably the most powerful non-experimental unit in the game. It is one of the few exceptions to the UEF’s quantity-over-quality mentality. The Rockhead is the workhorse of the UEF military. Most UEF units cannot stand up to those of their counterpart factions in a one-on-one fight, but instead rely on cheap costs and shorter build times to ensure that there are always two units of their units for every one of their enemies. The UEF believes in the strategic doctrines of “strength in numbers” and “quantity over quality” when it comes to units in its military.











Supreme commander forged alliance experimental units