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Cubetractor youtube
Cubetractor youtube








cubetractor youtube

It’s probably not possible to understand every field in-depth, but our philosophy is to look for people who are open to step outside their specialized field, in order to make a better game experience. From our experience so far, developers who understand more fields actually push the games standards much further and we would like to attract these developers to make great games together. I think a master game developer is one who understands programming, game design, art, sound and one who can meld these elements together in a meaningful way. We’re also fond of the idea that game developers should be open to equipping themselves with all kinds of skills that are required in game development. An analogy we like to use to help non-gamers understand is to be like a Michelin star restaurant but for games. Ideally, we want to build a small company that makes really high quality games which appeal to the discerned gamer. We would like to be known for making games that are unlike most games you have ever played. We feel that many games out there are just too similar and we would like to change that by providing unique game experiences while also doing what we love most. Currently, we are particularly interested in making games which have different mechanics or dynamics. Ludochip has been around for less than a year and we are all about making games with interesting game designs. We’ve also had playtesting sessions with the NUS Game Development Group, as well as other friends. Thankfully, we’ve had the support from Chor Guan, the director of the GAMBIT lab and we playtested the game with many of the GAMBIT staff from Singapore, where I previously worked at. I was a programmer in the team that developed a visually impaired game named AudiOdyssey in the first year of the internship back in 2007, while Justin was the game designer in the team that developed a procedural adventure game named Symon in 2010. Justin and I are both alumnus of the Gambit internship. Justin did the game design and art for the game, while I did the programming and audio. We thought we’d ask Bruce and Justin some questions about their experience with IGF and Cubetractor:Ĭubetractor was made by just two of us in Ludochip. Their game, Cubetractor is a unique take on the tower defense genre. What some of you may not know is that there is an IGF competition that coincides with GDC China as well! It just so happens that two GAMBIT alumni, Justin Tan and Bruce Chia, developed a game with their studio Ludochip that won the “Best Game” award at IGF China this year.

cubetractor youtube

On Monday the IGF announced the finalists for the main competition to be held at GDC in San Francisco.










Cubetractor youtube